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Nvidia Corp
per-seat growing-market
Revenue
$216B
↑ 65% vs prior year
Gross margin
71.1%
↓ from 75.0%
Net debt
−$2B
↑ 1596% vs prior year
Free cash flow
$103B
↑ 60% vs prior year
1993 2026
1993 Nvidia founded
1999 GPU invented
2006 CUDA launched
2012 AI breakthrough
2017 Tensor Cores arrive
2020 Mellanox acquisition
Wikipedia history · XBRL financial data

NVIDIA makes money by selling chips — specifically GPUs, which are processors built to do millions of calculations at the same time. Most of those chips go into giant data centers run by cloud companies, AI developers, and large businesses. When a company wants to train an AI model or run AI-powered services, they almost always need NVIDIA's hardware to do it. NVIDIA also sells gaming GPUs to consumers, chips for self-driving car systems, and software that makes all of it work together. The company designs everything — the chips, the networking gear, and the software stack — but pays outside factories to manufacture the actual hardware. Every time a data center adds more AI capacity, NVIDIA collects revenue. The diagram below traces where the money goes.

How NVIDIA Makes Money
flowchart TD A["CUDA Platform\n7.5M Developers Worldwide"] --> B["GPU + Networking Hardware\nBlackwell Architecture"] B -->|"$193.7B"| C["Data Center Revenue\nCloud, AI Model Makers"] B -->|"$19.2B"| D["Gaming + Pro Viz\nGeForce RTX, RTX PRO"] C --> E["Total Revenue $215.9B\n71% Gross Margin"] D --> E E --> F["Free Cash Flow\n$102.7B"] F --> G["R&D Reinvestment\n$76.7B Cumulative"] G --> B G --> A C -->|"Enterprises adopt platform"| A

Five years of financial data tell a story that is almost without precedent in corporate history. In fiscal year 2022, NVIDIA had $26.9 billion in revenue. That number barely moved the following year — $27.0 billion in fiscal year 2023. Then something broke open.

NVIDIA Annual Revenue ($ Billions)
FY2022
$26.9B
FY2023
$27.0B
FY2024
$60.9B
FY2025
$130.5B
FY2026
$215.9B
Revenue grew from $27.0B to $215.9B in three years, driven almost entirely by AI data center demand.

Revenue more than doubled in fiscal year 2024 to $60.9 billion. Then it doubled again to $130.5 billion in fiscal year 2025. Then it grew another 65% to $215.9 billion in fiscal year 2026. This is not gradual growth. It is a near-vertical line. The trigger was the explosion in demand for AI computing, and NVIDIA's Blackwell chips — connecting up to 36 CPUs and 72 GPUs into a single liquid-cooled system — became the hardware that every major AI company needed. Data Center revenue alone grew 68% in fiscal year 2026. The cash the business generates reflects that same trajectory.

$102.7B
Free cash flow in fiscal year 2026 — up from $5.6B in fiscal year 2023

Gross margin tells you how much profit is left after paying to make the product. NVIDIA's gross margin has expanded dramatically over this period. It sat at 64.9% in fiscal year 2022, compressed to 56.9% in fiscal year 2023 during a difficult inventory period, then surged to 75.0% in fiscal year 2025 as Blackwell demand overwhelmed supply. It dipped slightly to 71.1% in fiscal year 2026 — partly because of a $4.5 billion charge tied to H20 chips that the U.S. government suddenly restricted from being exported to China. Even with that hit, seven out of every ten dollars of revenue flowed through to gross profit. The balance sheet transformed too: NVIDIA went from carrying $9.0 billion in net debt in fiscal year 2022 to holding a net cash position by fiscal year 2025.

$9.0B
Net Debt — FY2022
$2.1B
Net Cash — FY2026
NVIDIA flipped from a net debt position to net cash in four years as free cash flow surged.

But the financial picture also contains real threats that are already visible, not just theoretical. The first is geography. The U.S. government has progressively restricted what NVIDIA can sell to China — blocking its most powerful chips, then restricting the H20 (a chip designed specifically to comply with earlier rules), and leaving NVIDIA effectively shut out of China's data center market by the end of fiscal year 2026. That H20 restriction alone cost $4.5 billion in a single quarter. At the same time, by being locked out of China, NVIDIA's competitors gained space to build larger developer and customer ecosystems there — a disadvantage that compounds over time.

2025
crisis
H20 Export Ban — $4.5 Billion Charge
In April 2025, the U.S. government required a license to export NVIDIA's H20 chip to China. Demand for H20 collapsed almost immediately. NVIDIA recorded a $4.5 billion charge in a single quarter for excess inventory and purchase commitments it could no longer fulfill. The company was left, by its own description, 'effectively foreclosed' from competing in China's data center market.

The second risk is customer concentration. In fiscal year 2026, one customer accounted for 22% of total revenue and another accounted for 14%. Those two customers together represent more than a third of the entire business. If either slows its purchases — or builds its own chip instead — the revenue impact would be immediate and large. Several large cloud companies are already developing custom AI chips in-house, which is listed directly in NVIDIA's own filings as a competitive threat.

What Is a Fabless Chip Company?
NVIDIA designs its chips but does not own any factories. It pays outside manufacturers — mainly TSMC and Samsung — to actually make the silicon. This is called being 'fabless.' It keeps costs down but means NVIDIA depends entirely on a small number of factories in Asia. If those factories can't produce enough chips, or face disruptions, NVIDIA cannot simply make more chips itself.

That dependency on outside factories is a third documented risk. NVIDIA's supply chain is mainly concentrated in Asia. It relies on TSMC and Samsung for chip manufacturing, SK Hynix, Micron, and Samsung for memory, and a small number of assembly partners. Because AI demand grew so fast, NVIDIA has had to place large, non-cancellable orders far in advance — sometimes more than twelve months ahead. If demand softens or shifts, those orders become liabilities. In fiscal year 2026, provisions for excess inventory and purchase obligations totalled $7.2 billion.

$7.2B
Inventory and purchase obligation charges in fiscal year 2026, up from $3.7B the prior year
What Is a CUDA Ecosystem?
CUDA is NVIDIA's software platform that lets programmers use GPUs for tasks beyond graphics — including AI training. Over 7.5 million developers currently use CUDA. Because so much AI software is written to run on CUDA, switching to a different chip maker's hardware requires significant re-engineering effort. This makes the ecosystem sticky, but only as long as developers keep choosing CUDA as their starting point.

NVIDIA's business logic rests heavily on that CUDA ecosystem remaining the default. The company has invested over $76.7 billion in research and development since its inception. More than half of its engineers work on software, not hardware. The bet is that this software moat — built over nearly two decades — is deep enough that no competitor can replicate it quickly. But the rise of high-quality open-source AI models, which can run on a wider range of hardware, introduces an alternative path that could reduce that dependency over time.

NVIDIA spent $17.5 billion in fiscal year 2026 investing in private AI startups — many of which are also NVIDIA customers buying chips through cloud providers. That creates an unusual loop where NVIDIA is simultaneously a supplier to, and a financial stakeholder in, the companies driving its own demand.
The Bet
NVIDIA's Blackwell and future Rubin architectures stay significantly ahead of competing chips — from AMD, custom cloud chips, and Chinese alternatives — for long enough that the CUDA software ecosystem becomes self-reinforcing and prevents large customers from switching. The entire revenue trajectory assumes that the companies spending hundreds of billions of dollars on AI infrastructure today cannot easily redirect that spend to a different hardware platform. If a credible alternative emerges, or if the largest cloud customers succeed in building their own competitive chips at scale, the concentration of demand that drove revenue from $27 billion to $215.9 billion in three years could reverse just as sharply.
Open question
NVIDIA has built one of the fastest-growing businesses in modern corporate history by becoming the essential hardware layer for AI. Its free cash flow reached $102.7 billion in a single year. Its chips are in almost every major AI system on the planet. But its two largest customers together represent 36% of revenue, its supply chain sits almost entirely in Asia, and the U.S. government has already proven it can cut off access to its biggest international market overnight. Does the AI infrastructure buildout continue at a pace that justifies this concentration of revenue, or are the customers, regulators, and competitors quietly assembling the conditions that make NVIDIA optional?
Compiled · 10-K · FY2026
Total Revenue (5-year)
2022
$27B
2023
$27B
2024
$61B
2025
$130B
2026
$216B
Revenue grew from $27B in 2022 to $216B in 2026, a 702% increase over 5 years.
XBRL · Total revenue · Segment breakdown not reported separately
Gross Margin Trend (5-year)
2022 2026
Gross margin moved from 64.9% (2022) to 71.1% (2026).
Operating Cash Flow (5-year)
2022
$9B
2023
$6B
2024
$28B
2025
$64B
2026
$103B
Cash Conversion
0.86×
At 0.86×, cash generation is broadly in line with reported earnings.
XBRL · 10-K Financial Statements · FY2026
FY2026
−$2B
↓ 1596% year over year
FY2025
−$0B
The company holds more cash than debt — a net cash position, which gives it flexibility to invest, acquire, or return money to shareholders.
XBRL · Balance Sheet · 10-K · FY2026
Jen-Hsun Huang
Chief Executive Officer
$50M
DEF 14A · Proxy Statement
2026-03-20
STEVENS MARK A
Disc.
$17.26M
2026-03-20
STEVENS MARK A
Disc.
$21.24M
2026-03-19
Shah Aarti S.
Planned
$1.50M
2026-03-19
Shah Aarti S.
Planned
$1.82M
2026-03-19
Shah Aarti S.
Planned
$0.04M
2026-03-20
Robertson Donald F Jr
Principal Accounting Officer
Planned
$0.21M
2026-03-20
Robertson Donald F Jr
Principal Accounting Officer
Planned
$0.07M
2026-03-20
Robertson Donald F Jr
Principal Accounting Officer
Planned
$0.09M
2026-03-20
Robertson Donald F Jr
Principal Accounting Officer
Planned
$0.10M
2026-03-20
Robertson Donald F Jr
Principal Accounting Officer
Planned
$0.37M
No open-market purchases and 1217 sales — insiders have been net sellers over the past two years.
Form 4 · SEC filings · Last 24 months
Vanguard Group
9.3%
BlackRock
7.6%
State Street
4.1%
Fidelity (FMR LLC)
4.0%
Geode Capital Management
2.4%
JPMorgan Asset Mgmt
1.9%
T. Rowe Price
1.5%
Morgan Stanley
1.3%
Vanguard Group is the largest institutional holder with 9.3% of shares outstanding.
13F filings
Supply Chain & Manufacturing
NVIDIA depends on a small number of factories (foundries) in specific countries to manufacture its chips, and these factories may not be able to produce enough or may stop supplying NVIDIA. If factories can't keep up with demand or run into problems, NVIDIA won't be able to sell products to customers and could lose a lot of money.
Demand Forecasting
NVIDIA orders materials and production capacity far in advance, but if it guesses wrong about how many products customers will buy, it could end up with too much inventory or not enough supply. Wrong guesses have already hurt profits, and the company has had to write down billions in inventory value.
Customer Concentration
Two customers made up 22% and 14% of NVIDIA's total revenue in fiscal year 2026. If either of these large customers buys less or stops buying, NVIDIA's revenue would drop significantly since it depends heavily on a small number of big buyers.
Intellectual Property & Licensing
NVIDIA paid a lot of non-refundable money for a license from a company called Groq to use their technology, but there's no guarantee NVIDIA can actually use it successfully in products or make money from it. If the licensed technology doesn't work out, NVIDIA could lose its entire investment.
Geopolitical & Export Controls
NVIDIA sells products internationally and manufactures in Asia, but the U.S. government restricts what NVIDIA can sell to China and limits sales to other countries. Geopolitical conflicts could tighten these restrictions further, cutting off major parts of NVIDIA's business.
10-K Item 1A · Risk Factors
Cash vs earnings
AR growth
Inventory
Share dilution
Debt trend
One-time charges
Goodwill
Customer conc.
Nothing flagged.
10-K · XBRL · Computed signals